![]() ![]() Well, I never said these puzzles were the hard ones.Īnd the next colour mix-n-match puzzle requires the last light source to be turned on as well. What two colours mix together to give us purple out of that selection? The next actual puzzle is slightly on par with the first but requires a bit more thought put into it we need purple light, but we only have red, blue and green. One's a Tea Cup, the other's a Shamisen and I don't remember which is which but it hardly matters at this point. Immediately afterwards we get a branch that leads to the exact same spot but with a different treasure on each. This door being at the very beginning of the dungeon is the sole reason we had to leave it until after the Dwarven Ruins. This opens the door directly ahead that is completely unopenable otherwise. There's also a slab that we can somehow read which tells us the solution to the puzzle turn the Red Lantern on. The first real room of the dungeon is completely dark aside from the requisite half-a-second flash of light every now and then. It's got a few hard enemies and one dick of a puzzle, but it's super short and incredibly simple aside from near the end.Īs you'd imagine from the Dark Cave of Darkness as sponsored by The Darkness, everything here absorbs Dark so using Suzu (and Black Hole too) is something of a bad idea for more reasons than the usual for once. Now we've really got nothing else left to do, so let's just go do this somewhat anticlimactic final-final dungeon. I hadn't, but it certainly looks like it. It's almost as if I'd meticulously planned everything to finish with the collection of the last spirit! We also get the last of the five statues that do bugger all but look nice and help quell that random item gathering OCD you get with these kinds of things, or at least I do. After talking to him, the Tower of Druaga reference comes almost full-circle and we're done with it at long last. Remember this brat? Probably not, since I only vaguely do. ![]() Or let's not! We've got everything from the Legend of Ishtar so it's back to Freezekiel for one last little thing. Let's just go get Shadow and be done with it. The two embrace, and Brambert tells the elves of his village to elect a new leader because he will live with Arsia from now onward.So, last time we finished the super-long optional dungeon the only thing that remains is to get a middling spirit that's long since been outclassed on account of being on the same tier as Maxwell and Luna. Brambert comes to an understanding of his love for Arsia, which then breaks the spell upon her. Arche, realizing Brambert is punishing himself, proclaims her struggles as a half-elf and beckons him to pay attention to his feelings. When the travelers return once more, Brambert attempts to send them away, knowing their duties have not yet been resolved. Brambert returns the bow to them and declares his decision to remain with Arsia until she recovers. He eventually is encountered by the travelers again and learns of their desperate fight throughout time to defeat Dhaos. Understanding Arsia's plea, Brambert decided not to return to his people, but to instead live with her. Brambert awakened only to discover the stone Arsia and a familiar bow from years prior, now fixed. Arsia agrees and frees Arche, but turns Brambert to stone.Īt some point throughout the many years that followed the incident, Arsia released Brambert and turned herself to stone. Although Brambert initially dedicates himself to his people, stating that he would not be able to leave them, he soon offers himself in Arche's stead, atoning for involving innocent people in their private matter. Arsia, longing to live with Brambert, threatens to leave Arche a statue if he refuses to stay with her. ![]() Brambert agrees and travels to speak with Arsia alone. Lester go to Brambert when Arsia turns Arche Klein to stone, hoping he will be able to assist them in dealing with the half-elven woman. Years prior to the events of the story, Brambert, despite being known as the "Lord of the Elves" and leader of the Elf Colony, fell in love with Arsia, though he initially denies this. ![]() Arsia's story was added to the Game Boy Advance version of Tales of Phantasia and then integrated into all subsequent versions. She is Brambert Milene's love interest and the primary cause for his actions throughout the story. Arsia ( アーシア, Aashia ?) is a supporting character in Tales of Phantasia. ![]()
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